81_MikrometerTandon_UniversitasLambungMangkurat_R*bert
R*bert
R*bert: Rhythm Q*bert.
A game based on the arcade game Q*bert, with the twist of rhythm-based movement inspired by Crypt of the Necrodancer. Move your character through the isometric landscape to transform the blocks based on how well your sense of rhythm is. Transform all levels to win the game!
Features
Control your character with WASD: W (north-east), A (north-west), S (south-west), and D (south-east).
Hop onto a cube while staying on the beat to transform the cube. PERFECT timing will completely transform it. OK timing will partially transform it and you'll have to hop on it a second time. MISS the beat and the cube won't be transformed
Enemies moves when you do or when the beat comes up.
If you hop onto an enemy while staying on the beat, it will get stomped and you will regain some turns. If an enemy hops onto your character instead, you will get damaged.
Transform every cube in a level to complete it.
Made for Gimersia 2025
ATM: Amati, Tiru, Modifikasi
Amati: We observed the arcade game from 1982 titled Q*bert, along with Crypt of the Necrodancer.
Tiru: We copied major aspects of the original arcade game, such as the gameplay, basic level design, and the goal (transforming cubes by hopping onto them).
Modifikasi: We modified the core gameplay by adding something not seen in the original arcade game: rhythm. The player has to move with the beat for them to be able to transform the cubes.
Criteria
Goal: Complete the game by transforming every cube in a level. You will get stars depending on how well you completed the level.
Obstacle: Trying to stay on beat.
Core Gameplay Loop: Start → move with the beat → transform cubes → (stomp enemies) → complete level.
UI: Necessary ones like the start menu, level selection screen, game window, pause menu, and win screen.
Team Mikrometer Tandon
Team ID: 81
Muhammad Guntur Ricky Adhitya (thealmightylan): Project Manager/Lead Programmer
A. Malik Fajar Putra Syamsi (littlepien): QA Tester
Arya Arrozza Ridho Syaputra (epsiloneepy): Programmer
Hafiz Perdana (lixxiechan): Sound Designer/QA Tester
Muhammad Naufal Khalish (yuuukosoo): Lead Artist
Noor Muhammad Akmal Sulaiman (orizyn): Game Designer
Sebastian Abe Santoso (bentoso): Level Designer/Artist
Credit
Finite State Machine: https://www.gdquest.com/tutorial/godot/design-patterns/finite-state-machine/
Raleway: https://fonts.google.com/specimen/Raleway
Material Design Icons Light: https://github.com/Pictogrammers/MaterialDesignLight





Leave a comment
Log in with itch.io to leave a comment.